... | @@ -11,6 +11,8 @@ C:\Users\arena\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Startup |
... | @@ -11,6 +11,8 @@ C:\Users\arena\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Startup |
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## Switchboard Listener
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## Switchboard Listener
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Make sure to install and use the Switchboard Listener from the specific Unreal version you are using. Otherwise this might lead to complications.
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If you have more than one version of the Unreal Engine installed on your cluster AND you want to use all of them, you need to have the `SwitchboardListeners` running on different ports. You can do this via the `-port=XXXX` flag
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If you have more than one version of the Unreal Engine installed on your cluster AND you want to use all of them, you need to have the `SwitchboardListeners` running on different ports. You can do this via the `-port=XXXX` flag
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e.g. for UE5.3 we use port 5300
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e.g. for UE5.3 we use port 5300
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... | @@ -38,6 +40,11 @@ C:\Epic\UE_5.3\Engine\Plugins\VirtualProduction\Switchboard\Source\Switchboard\c |
... | @@ -38,6 +40,11 @@ C:\Epic\UE_5.3\Engine\Plugins\VirtualProduction\Switchboard\Source\Switchboard\c |
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## Launch Cooked/packaged Builds (.exe)
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The default Switchboard launch mechanism described above uses -game mode. You can also work with cooked builds. This will require you to specify the file path of the cooked executable instead of the uproject file.
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When working with cooked builds, you must update Switchboard settings to include the path of the .exe file and empty the UProject path. This tells Switchboard to ignore project location and use the cooked .exe file instead.
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