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[[_TOC_]]
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# Basics
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# Basics
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- Make sure the **Switchboard** plugin is enabled.
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- Make sure the **Switchboard** plugin is enabled.
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... | @@ -9,7 +11,7 @@ |
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C:\Users\arena\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Startup
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C:\Users\arena\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Startup
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```
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```
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## Switchboard Listener
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# Switchboard Listener
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Make sure to install and use the Switchboard Listener from the specific Unreal version you are using. Otherwise this might lead to complications.
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Make sure to install and use the Switchboard Listener from the specific Unreal version you are using. Otherwise this might lead to complications.
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... | @@ -23,7 +25,7 @@ So if you have placed a shortcut to the `.exe` in your Autostart folder, add thi |
... | @@ -23,7 +25,7 @@ So if you have placed a shortcut to the `.exe` in your Autostart folder, add thi |
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C:\Epic\UE_5.3\Engine\Binaries\Win64\SwitchboardListener.exe -port=5300
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C:\Epic\UE_5.3\Engine\Binaries\Win64\SwitchboardListener.exe -port=5300
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```
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```
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## Switchboard Config
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# Switchboard Config
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Your Switchboard configs are located in your Unreal Engine folder. for example:
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Your Switchboard configs are located in your Unreal Engine folder. for example:
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... | @@ -40,7 +42,7 @@ C:\Epic\UE_5.3\Engine\Plugins\VirtualProduction\Switchboard\Source\Switchboard\c |
... | @@ -40,7 +42,7 @@ C:\Epic\UE_5.3\Engine\Plugins\VirtualProduction\Switchboard\Source\Switchboard\c |
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## Launch Cooked/packaged Builds (.exe)
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# Launch Cooked/packaged Builds (.exe)
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The default Switchboard launch mechanism described above uses -game mode. You can also work with cooked builds. This will require you to specify the file path of the cooked executable instead of the uproject file.
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The default Switchboard launch mechanism described above uses -game mode. You can also work with cooked builds. This will require you to specify the file path of the cooked executable instead of the uproject file.
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