Update Switchboard authored by Armin Bernstetter's avatar Armin Bernstetter
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# Basics # Basics
- Make sure the **Switchboard** plugin is enabled. - Make sure the **Switchboard** plugin is enabled.
...@@ -9,7 +11,7 @@ ...@@ -9,7 +11,7 @@
C:\Users\arena\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Startup C:\Users\arena\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Startup
``` ```
## Switchboard Listener # Switchboard Listener
Make sure to install and use the Switchboard Listener from the specific Unreal version you are using. Otherwise this might lead to complications. Make sure to install and use the Switchboard Listener from the specific Unreal version you are using. Otherwise this might lead to complications.
...@@ -23,7 +25,7 @@ So if you have placed a shortcut to the `.exe` in your Autostart folder, add thi ...@@ -23,7 +25,7 @@ So if you have placed a shortcut to the `.exe` in your Autostart folder, add thi
C:\Epic\UE_5.3\Engine\Binaries\Win64\SwitchboardListener.exe -port=5300 C:\Epic\UE_5.3\Engine\Binaries\Win64\SwitchboardListener.exe -port=5300
``` ```
## Switchboard Config # Switchboard Config
Your Switchboard configs are located in your Unreal Engine folder. for example: Your Switchboard configs are located in your Unreal Engine folder. for example:
...@@ -40,7 +42,7 @@ C:\Epic\UE_5.3\Engine\Plugins\VirtualProduction\Switchboard\Source\Switchboard\c ...@@ -40,7 +42,7 @@ C:\Epic\UE_5.3\Engine\Plugins\VirtualProduction\Switchboard\Source\Switchboard\c
![grafik](uploads/9cfb886972911ff9dea8bd051efd3fa4/grafik.png) ![grafik](uploads/9cfb886972911ff9dea8bd051efd3fa4/grafik.png)
## Launch Cooked/packaged Builds (.exe) # Launch Cooked/packaged Builds (.exe)
The default Switchboard launch mechanism described above uses -game mode. You can also work with cooked builds. This will require you to specify the file path of the cooked executable instead of the uproject file. The default Switchboard launch mechanism described above uses -game mode. You can also work with cooked builds. This will require you to specify the file path of the cooked executable instead of the uproject file.
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