Update Switchboard authored by Armin Bernstetter's avatar Armin Bernstetter
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# Basics
- Make sure the **Switchboard** plugin is enabled.
- https://docs.unrealengine.com/5.3/en-US/switchboard-in-unreal-engine/
- The first time you start Switchboard from a Unreal Engine project it will download and install its python dependencies and create a **SwitchboardListener.exe**
- Don't let Unreal Engine manage the Autostart. Move the shortcut(s) to the following folder on each cluster machine
```
C:\Users\arena\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Startup
```
## Switchboard Listener
If you have more than one version of the Unreal Engine installed on your cluster AND you want to use all of them, you need to have the `SwitchboardListeners` running on different ports. You can do this via the `-port=XXXX` flag
e.g. for UE5.3 we use port 5300
So if you have placed a shortcut to the `.exe` in your Autostart folder, add this in the shortcut settings for the target:
```
C:\Epic\UE_5.3\Engine\Binaries\Win64\SwitchboardListener.exe -port=5300
```
## Switchboard Config
Your Switchboard configs are located in your Unreal Engine folder. for example:
```
C:\Epic\UE_5.3\Engine\Plugins\VirtualProduction\Switchboard\Source\Switchboard\configs\RWTH_Test_Mono.json
```
## Find the steps to set up your Switchboard config here: https://docs.unrealengine.com/5.3/en-US/ndisplay-quick-start-for-unreal-engine/#step3-packageanddeploy
## Custom Settings
- If you are using a different SwitchboardListener port you need to change that setting.
- Also if you want e.g. Unreal Engine Blueprint `Print String` output to show up on screen in the cluster, uncheck `Disable All Screen Messages`
![grafik](uploads/9cfb886972911ff9dea8bd051efd3fa4/grafik.png)