Update Off World Live Toolkit (360 Rendering/Streaming) authored by Armin Bernstetter's avatar Armin Bernstetter
......@@ -8,6 +8,7 @@ title: Off World Live Toolkit (360 Rendering/Streaming)
This page is dedicated to setting up 360° rendering/livestreaming of Unreal Engine content via the Off World Live toolkit: https://offworld.live
**Table of Contents**
......@@ -93,5 +94,36 @@ Simply add a `Spout2` source to your OBS studio sources and select the appropria
This requires the OBS NDI plugin available here: https://github.com/DistroAV/DistroAV/releases
# Fake Offline Rendering Solution
This is a strategy to get a fake offline rendering without the Movie Render Queue from Offworld Live Realtime rendering.
## Step 1: Create a Level Sequence
![grafik](uploads/d4d7f5412b502039ede542ad69b40d8a/grafik.png)
## Step 2:
Select the actor to track (The actor that you maybe have set up previously to record realtime 360 footage)
![grafik](uploads/0ea01525b68900041bb2922355db6eb6/grafik.png)
## Step 3:
Start the game in play in editor, select the actor from the Sequencer and click the record button. This will track the movement of your character while you are moving. You might have to adapt the length of the sequence to be recorded since for some reason the default recording time is very short
![grafik](uploads/70293361fa326bcc5d2147f76423c72c/grafik.png)
## Step 4:
Set up a blueprint that will be loaded initially on game start. In this case we chose a custom PlayerController blueprint. Get here the OWLMediaOutput and the LevelSequence actor that you have recorded your camera movement to.
![grafik](uploads/8d5d3ea72dbeab2186558c7dd1062af6/grafik.png)
Then you can for example use two key events to start and stop the playback of your recorded sequence.
![grafik](uploads/eab78d5d877a046b43445d38063ee2e5/grafik.png)
Step 5:
![grafik](uploads/7cb69fc1d8e5239dc6ba62f1b92be56c/grafik.png)
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