Start the game in play in editor, select the actor from the Sequencer and click the record button. This will track the movement of your character while you are moving. You might have to adapt the length of the sequence to be recorded since for some reason the default recording time is very short
Set up a blueprint that will be loaded initially on game start. In this case we chose a custom PlayerController blueprint. Get here the OWLMediaOutput and the LevelSequence actor that you have recorded your camera movement to.