Update Off World Live Toolkit (360 Rendering/Streaming) authored by Armin Bernstetter's avatar Armin Bernstetter
......@@ -9,6 +9,7 @@ title: Off World Live Toolkit (360 Rendering/Streaming)
This page is dedicated to setting up 360° rendering/livestreaming of Unreal Engine content via the Off World Live toolkit: https://offworld.live
**Table of Contents**
......@@ -57,8 +58,8 @@ https://knowledge.offworld.live/en/owl-toolkit-quick-guides/owl-media-output
![grafik](uploads/797e25a1786e8f4e718094ed66be09e3/grafik.png)
![grafik](uploads/9318882f65e96e0a31ebd9e2d1f7d3fc/grafik.png)
![grafik](uploads/0734ce6426ca92947901896fafad832c/grafik.png)
![grafik](uploads/46b28a8c2577186108c22b1a2cce0555/grafik.png)
......@@ -114,6 +115,10 @@ Start the game in play in editor, select the actor from the Sequencer and click
![grafik](uploads/70293361fa326bcc5d2147f76423c72c/grafik.png)
After the sequence is recorded, set "Clock Source" to "Play every Frame". This will play every frame step (we think one every second)
![grafik](uploads/7cb69fc1d8e5239dc6ba62f1b92be56c/grafik.png)
## Step 4:
Set up a blueprint that will be loaded initially on game start. In this case we chose a custom PlayerController blueprint. Get here the OWLMediaOutput and the LevelSequence actor that you have recorded your camera movement to.
......@@ -126,4 +131,4 @@ Then you can for example use two key events to start and stop the playback of yo
Step 5:
![grafik](uploads/7cb69fc1d8e5239dc6ba62f1b92be56c/grafik.png)
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![grafik](uploads/0734ce6426ca92947901896fafad832c/grafik.png)