- there you can select the output type (e.g. "Save to File" or "Stream to RTMP")
- and e.g. the destination format when saving to file
- You need to select the `RenderTarget` texture which will be streamed/rendered out of Unreal (the one that `OWL360Capture` component is rendering to)
- The Media output needs to be started and stopped, this can be done from blueprints so it's possible to do this at EventBeginPlay or at the press of a button
- An Unreal plugin called "HardwareEncoders" improves performance when rendering out videos on a machine with Nvidia cards