Update Off World Live Toolkit (360 Rendering/Streaming) authored by Armin Bernstetter's avatar Armin Bernstetter
...@@ -7,6 +7,7 @@ title: Off World Live Toolkit (360 Rendering/Streaming) ...@@ -7,6 +7,7 @@ title: Off World Live Toolkit (360 Rendering/Streaming)
This page is dedicated to setting up 360° rendering/livestreaming of Unreal Engine content via the Off World Live toolkit: https://offworld.live This page is dedicated to setting up 360° rendering/livestreaming of Unreal Engine content via the Off World Live toolkit: https://offworld.live
**Table of Contents** **Table of Contents**
...@@ -49,6 +50,7 @@ https://knowledge.offworld.live/en/owl-toolkit-quick-guides/owl-media-output ...@@ -49,6 +50,7 @@ https://knowledge.offworld.live/en/owl-toolkit-quick-guides/owl-media-output
- Add an `OWLMediaOutput` actor to the scene - Add an `OWLMediaOutput` actor to the scene
- there you can select the output type (e.g. "Save to File" or "Stream to RTMP") - there you can select the output type (e.g. "Save to File" or "Stream to RTMP")
- and e.g. the destination format when saving to file - and e.g. the destination format when saving to file
- You need to select the `RenderTarget` texture which will be streamed/rendered out of Unreal (the one that `OWL360Capture` component is rendering to)
- The Media output needs to be started and stopped, this can be done from blueprints so it's possible to do this at EventBeginPlay or at the press of a button - The Media output needs to be started and stopped, this can be done from blueprints so it's possible to do this at EventBeginPlay or at the press of a button
- An Unreal plugin called "HardwareEncoders" improves performance when rendering out videos on a machine with Nvidia cards - An Unreal plugin called "HardwareEncoders" improves performance when rendering out videos on a machine with Nvidia cards
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