Update Off World Live Toolkit (360 Rendering/Streaming) authored by Armin Bernstetter's avatar Armin Bernstetter
......@@ -2,4 +2,33 @@
title: Off World Live Toolkit (360 Rendering/Streaming)
---
This page is dedicated to setting up 360° rendering/livestreaming of Unreal Engine content via the Off World Live toolkit: https://offworld.live
# Set up 360° Capture Camera
https://knowledge.offworld.live/en/owl-toolkit-quick-guides/owl-360-capture-component
- Add an `OWL360Capture` component to the camera (perspective) you want to record. In this case it follows the camera of the DesktopVirtualFieldworkPawn
![grafik](uploads/a656c911bb1e75b9f1253263e75221c0/grafik.png)
- Create or use a Render Target Texture and set it as `TextureTarget` in the `OWL360Capture ` component's Details.
- It's probably best to set "Pause Rendering" to false (this causes the Capture Component to NOT constantly render to the RenderTarget. - You can then unpause rendering when you need to e.g. at `EventBeginPlay`
-
![grafik](uploads/e226d783aaf2926d1b9c3e391e544ee1/grafik.png)
![grafik](uploads/ffd11bacb4804becbb74ee3e49ee822c/grafik.png)
# Set up Streaming Feed/Rendering out of Unreal
## OWLMediaOutput
## OWLSpoutSenderManager
## OWLNDISenderManager
# Set up Capturing in OBS Studio