There are (mainly) three options to get the rendered Unreal content out of Unreal. Directly saving to file or livestreaming via `OWLMediaOutput`, via Spout, and via NDI
- there you can select the output type (e.g. "Save to File" or "Stream to RTMP")
- and e.g. the destination format when saving to file
- The Media output needs to be started and stopped, this can be done from blueprints so it's possible to do this at EventBeginPlay or at the press of a button