Explore projects
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The source code originally published with the CoMoNoD paper remains available here: doi:10.1594/PANGAEA.875070
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Patrick Wagner / TroPacSSH_data
Creative Commons Attribution 2.0 GenericUpdated -
underway / src / GEOMAR Time Series Management / nrt-code-resolver
BSD 3-Clause "New" or "Revised" LicenseUpdated -
Digital Earth / de-similarity-backend-module
Apache License 2.0backend module wrapper for the flood similarity analysis methods
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Digital Earth / de-synopsis-backend-module
BSD 3-Clause "New" or "Revised" LicenseBackend module for the River Plume Workflow https://git.geomar.de/digital-earth/flood-event-explorer/fee-river-plume-workflow.
The User Manual is available under https://digital-earth.pages.geomar.de/flood-event-explorer/fee-river-plume-workflow/
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open-source-code / toolbox / sta-deduper
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Matlab toolbox to prepare mooring metadata files for OceanSITES. The metadata is read from a database holding all the respective metadata from the department of Physical Oceanography at GEOMAR. The metadata output is given in csv files.
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Unreal Engine Template for creating new projects
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The ImmersiveNotes Unreal Engine project (short: ImmerNotes or IN) forms the technical basis for learning from and working with a presentation slide deck and taking notes in an immersive environment like the ARENA2 visualization dome via nDisplay or in virtual reality (VR). The purpose is to study user engagement and learning performance compared to traditional approaches like reading a text in an office environment and taking notes by hand.
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python / xorca_box
MIT LicenseUpdated