Explore projects
-
Reproducible Immersive Virtual Fieldwork in Unreal Engine 5
Updated -
ARENA / Unreal Development / Playground / OpenVDB
Mozilla Public License 2.0Updated -
Updated
-
ARENA / Unreal Development / Windturbines_public
MIT LicenseUpdated -
Numerical modeling of hydrothermal ridge-flank flow and carbon sequestration in basalts
Updated -
Unreal Engine Template for creating new projects
Updated -
Updated
-
Fork of the UE 5.3-based project for volume rendering experiments, updated to UE5.4, in order to be able to use some features for in Niagara that have been broken in 5.3 (Materials, proper handling of values <=0, volumes casting shadows on surroundings).
Updated -
ARENA / Unreal Development / Archive / Rwth Vr Toolkit
BSD 3-Clause "New" or "Revised" LicenseUpdated -
Updated
-
This is the model code used in Carbon_Dioxide_Removal_via_Macroalgae_Open_ocean_Maricultureand_Sinking__An_Earth_System_Modeling_Study (ESD, Wu et.al, 2022).
Updated -
The DSM Sonar Software is a collection of software libraries and applications written in C++ to facilitate access to sonar data of various formats and convert between different formats.
Updated -
Updated
-
ARENA / Terrain Texture Shader
BSD 2-Clause "Simplified" LicenseCode, binaries and scripts to create "Terrain Texture Shading" visualizations on elevation maps: See http://www.shadedrelief.com/texture_shading/ .
Updated -
open-source-code / UVic-updates-opem
GNU General Public License v3.0 onlycopy of https://git.geomar.de/markus-pahlow/UVic-updates-opem
DOI release 1.0: http://dx.doi.org/10.3289/SW_1_2020
Updated -
C, C++ and FORTRAN compiler environment for GPU programming
Updated -
ARENA / Applications / OpenSpace
MIT LicenseOpenSpace, an open source astrovisualization project. Purpose of this fork is to implement own features relevant to earth sciences.
Updated