Explore projects
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This is the model code used in Carbon_Dioxide_Removal_via_Macroalgae_Open_ocean_Maricultureand_Sinking__An_Earth_System_Modeling_Study (ESD, Wu et.al, 2022).
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Reproducible Immersive Virtual Fieldwork in Unreal Engine 5
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Matrix extraction from flux corrected transport UVic ESCM version 2.9
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copy of https://git.geomar.de/markus-pahlow/UVic-updates-opem
DOI release 1.0: http://dx.doi.org/10.3289/SW_1_2020
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Fork of the UE 5.3-based project for volume rendering experiments, updated to UE5.4, in order to be able to use some features for in Niagara that have been broken in 5.3 (Materials, proper handling of values <=0, volumes casting shadows on surroundings).
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Code, binaries and scripts to create "Terrain Texture Shading" visualizations on elevation maps: See http://www.shadedrelief.com/texture_shading/ .
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Numerical modeling of hydrothermal ridge-flank flow and carbon sequestration in basalts
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OpenSpace, an open source astrovisualization project. Purpose of this fork is to implement own features relevant to earth sciences.
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C, C++ and FORTRAN compiler environment for GPU programming
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The DSM Sonar Software is a collection of software libraries and applications written in C++ to facilitate access to sonar data of various formats and convert between different formats.
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