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Reproducible Immersive Virtual Fieldwork in Unreal Engine 5
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Fork of the UE 5.3-based project for volume rendering experiments, updated to UE5.4, in order to be able to use some features for in Niagara that have been broken in 5.3 (Materials, proper handling of values <=0, volumes casting shadows on surroundings).
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Numerical modeling of hydrothermal ridge-flank flow and carbon sequestration in basalts
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This is the model code used in Carbon_Dioxide_Removal_via_Macroalgae_Open_ocean_Maricultureand_Sinking__An_Earth_System_Modeling_Study (ESD, Wu et.al, 2022).
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This repository contains source code for the g-cubed manuscript titled "Spontaneously exsolved free gas during major storms as an ephemeral gas source for pockmark formation".
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The DSM Sonar Software is a collection of software libraries and applications written in C++ to facilitate access to sonar data of various formats and convert between different formats.
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copy of https://git.geomar.de/markus-pahlow/UVic-updates-opem
DOI release 1.0: http://dx.doi.org/10.3289/SW_1_2020
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🌌 A virtual universe which lets you explore, analyze and present huge planetary datasets and large simulation data in real-time.Updated -
C, C++ and FORTRAN compiler environment for GPU programming
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OpenSpace, an open source astrovisualization project. Purpose of this fork is to implement own features relevant to earth sciences.
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Matrix extraction from flux corrected transport UVic ESCM version 2.9
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