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dummy |
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# Basics
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- Make sure the **Switchboard** plugin is enabled.
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- https://docs.unrealengine.com/5.3/en-US/switchboard-in-unreal-engine/
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- The first time you start Switchboard from a Unreal Engine project it will download and install its python dependencies and create a **SwitchboardListener.exe**
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- Don't let Unreal Engine manage the Autostart. Move the shortcut(s) to the following folder on each cluster machine
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```
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C:\Users\arena\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Startup
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```
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## Switchboard Listener
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If you have more than one version of the Unreal Engine installed on your cluster AND you want to use all of them, you need to have the `SwitchboardListeners` running on different ports. You can do this via the `-port=XXXX` flag
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e.g. for UE5.3 we use port 5300
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So if you have placed a shortcut to the `.exe` in your Autostart folder, add this in the shortcut settings for the target:
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```
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C:\Epic\UE_5.3\Engine\Binaries\Win64\SwitchboardListener.exe -port=5300
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```
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## Switchboard Config
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Your Switchboard configs are located in your Unreal Engine folder. for example:
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```
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C:\Epic\UE_5.3\Engine\Plugins\VirtualProduction\Switchboard\Source\Switchboard\configs\RWTH_Test_Mono.json
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```
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## Find the steps to set up your Switchboard config here: https://docs.unrealengine.com/5.3/en-US/ndisplay-quick-start-for-unreal-engine/#step3-packageanddeploy
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## Custom Settings
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- If you are using a different SwitchboardListener port you need to change that setting.
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- Also if you want e.g. Unreal Engine Blueprint `Print String` output to show up on screen in the cluster, uncheck `Disable All Screen Messages`
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