ICVFX Camera from tracked tablet and take screenshots with it
Implement a ICVFX inner frustum camera that is controlled e.g. by a tracked tablet that is used for the companion web app.
This tracked inner frustum camera could act as a viewpoint from which manual screenshots could be taken. Unfortunately to do this, the view target has to be changed for a brief time like here for example:
Questions
- Can the inner frustum be enabled/disabled? in general we want to rather have the laser pointer instead of the frustum
Links
- https://docs.unrealengine.com/4.27/en-US/WorkingWithMedia/IntegratingMedia/InCameraVFX/
- https://www.youtube.com/watch?v=Uq4uGXL-AQ4&list=PLGcwIoZ3fpjKCfh9UT9grxS8DVtChoA-4
- https://docs.unrealengine.com/5.3/en-US/BlueprintAPI/Automation/TakeHighResScreenshot/
- https://forums.unrealengine.com/t/high-res-screenshot-through-camera/146352/4
- https://forums.unrealengine.com/t/console-command-to-shoot-multiple-screenshots-from-given-cameras/471966/7