Clipping Box Tool
Create a clipping box tool that enables hightlighting/showing only the portion of a static mesh that's inside the clipping box (or outside).
This requires work with Materials and goes rather in-depth manipulating the static meshes.
Questions
- Do multiple clipping boxes have to be active at the same time?
- The invisible parts should have no collision
- How can the clipping box be moved/resized? Can the clipping box be attached to the #2 (closed) niagara laser pointer?
- Can we export the height profile of the cut out section?
Links
- https://forums.unrealengine.com/t/boxmask-3d-rotation-question/75431
- https://forums.unrealengine.com/t/cant-replicate-boxmask-3d-in-a-for-loop-custom-node-hlsl/597828
- https://docs.unrealengine.com/5.3/en-US/creating-and-using-material-instances-in-unreal-engine/
- https://forums.unrealengine.com/t/how-to-rotate-boxmask3d-can-move-can-scale-but-not-rotate/684262
- https://forums.unrealengine.com/t/how-to-rotate-output-of-box-mask-3d-node/56593
- https://docs.unrealengine.com/5.3/en-US/instanced-materials-in-unreal-engine/
- https://forums.unrealengine.com/t/rotator-transform3x3matrix-boxmask-3d-rotations-reversed/224097
- https://www.youtube.com/watch?v=N_pq2RYTG04
- https://docs.unrealengine.com/5.3/en-US/using-material-layers-in-unreal-engine/
Edited by Armin Bernstetter